Its been a long while since I last posted. I was very busy for awhile with work and didn’t really have anything to post about.
I was employed by Mythic Entertainment over the summer but was laid off shortly thereafter as part of a larger customer service department layoff. I guess following that, and the promise of the job, I became discouraged with getting a job in the game industry.
Getting a job in the game industry has been my dream since I first played Chess Master in the mid 90’s. In college I was led to believe that getting into the industry would be a matter of knowing how to write design documents and conceptual documents. But sadly this has not been the case.
I’ve found that most jobs require the knowledge of certain 3D level editor tools such as UnrealEd or some scripting language. Its rather hard for me to learn these programs and develop something on my own without any structure.
I’m not a programmer nor an artist so my only avenue has been either through customer service, quality assurance, or level design. Sadly most jobs in customer service are on a contractual basis with little or no job retention. The quality assurance jobs require experience in QA before even being considered and the level design jobs requires you to have been a part of several published games. This for me makes it nearly impossible to get into the industry as my skillset now stands and in the last few months I’ve become heartbroken as it becomes clearer that I may never get into the industry.
I want more than anything else to become part of a creative team, even if only on an internship level. This avenue however also appears limited as most internships require you to be a current student, which I am not. Many companies also do not offer internships.
At this point I’m just not sure what I can do to get my foot in the door.