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I was going through some of the work I did on several games while I was at College and came across some interface artwork and planet textures that I had done for a game that never quite got finished.

The game was called Imperium Solaris and in addition to being responsible for the overall design I also relearned some of the Photoshop skills I had lost.  I had taken a few Photoshop and Illustrator courses while getting credits for my Multimedia and Graphic Degree and at the time it had been two years since I had felt the need to use those skills.  Using the wonderful power of the internet I found some great ways to do interface artwork, nebulae, and planet textures (though to be honest I kind of winged the planet textures).

The game was meant to be a two player space real-time strategy game.  Players would manage fleets, planets, and indeed their entire empire via the strategic map, and when it came down to fight the other player it would load in a tactical map.  Unfortunately we were using Virtools, which isn’t exactly the best development suite to use for making a full game.  The two programmers had a very hard time getting the game to work correctly.  It just didn’t want to go between the strategic map and the tactical map seamlessly.  In the end, right before it was to be presented, the entire thing broke down.

Fortunately I’ve been able to continue practicing with Photoshop and I just thought I’d share the visuals I was able to create.  Enjoy.

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